/*
This file was generated with BOGLE
*/
#include <GL/glut.h>

void _drawIndyCar()
//object name: Circle.020
{
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.387982, 0.791162, -0.472762);
	glVertex3f( 2.391959, 0.300000, -0.957881);
	glNormal3f(0.577349, 0.577349, -0.577349);
	glVertex3f( 3.391959, 0.300000, -0.957881);
	glNormal3f(0.578875, 0.576556, 0.576556);
	glVertex3f( 3.391959, 0.300000, -0.357881);
	glNormal3f(0.075930, 0.709006, 0.701071);
	glVertex3f( 2.395980, 0.300000, -0.353861);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.646901, 0.713920, -0.267953);
	glVertex3f( 2.331675, 0.300000, -1.260951);
	glNormal3f(0.387982, 0.791162, -0.472762);
	glVertex3f( 2.391959, 0.300000, -0.957881);
	glNormal3f(0.075930, 0.709006, 0.701071);
	glVertex3f( 2.395980, 0.300000, -0.353861);
	glNormal3f(0.213538, 0.836573, 0.504471);
	glVertex3f( 2.096931, 0.300000, -0.289556);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(0.495102, 0.713920, -0.495102);
	glVertex3f( 2.160000, 0.300000, -1.517881);
	glNormal3f(0.646901, 0.713920, -0.267953);
	glVertex3f( 2.331675, 0.300000, -1.260951);
	glNormal3f(0.213538, 0.836573, 0.504471);
	glVertex3f( 2.096931, 0.300000, -0.289556);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.267953, 0.713920, -0.646901);
	glVertex3f( 1.903070, 0.300000, -1.689556);
	glNormal3f(0.495102, 0.713920, -0.495102);
	glVertex3f( 2.160000, 0.300000, -1.517881);
	glNormal3f(0.213538, 0.836573, 0.504471);
	glVertex3f( 2.096931, 0.300000, -0.289556);
	glNormal3f(0.495102, 0.713920, 0.495102);
	glVertex3f( 1.840000, 0.300000, -0.117881);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.000000, 0.713920, -0.700186);
	glVertex3f( 1.600000, 0.300000, -1.749840);
	glNormal3f(0.267953, 0.713920, -0.646901);
	glVertex3f( 1.903070, 0.300000, -1.689556);
	glNormal3f(0.495102, 0.713920, 0.495102);
	glVertex3f( 1.840000, 0.300000, -0.117881);
	glNormal3f(0.651448, 0.685965, 0.324076);
	glVertex3f( 1.668325, 0.300000, 0.139049);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(-0.267953, 0.713920, -0.646901);
	glVertex3f( 1.296930, 0.300000, -1.689556);
	glNormal3f(0.000000, 0.713920, -0.700186);
	glVertex3f( 1.600000, 0.300000, -1.749840);
	glNormal3f(0.651448, 0.685965, 0.324076);
	glVertex3f( 1.668325, 0.300000, 0.139049);
	glNormal3f(0.247963, 0.938108, 0.241676);
	glVertex3f( 1.608040, 0.300000, 0.442119);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(-0.495102, 0.713920, -0.495102);
	glVertex3f( 1.040000, 0.300000, -1.517881);
	glNormal3f(-0.267953, 0.713920, -0.646901);
	glVertex3f( 1.296930, 0.300000, -1.689556);
	glNormal3f(0.247963, 0.938108, 0.241676);
	glVertex3f( 1.608040, 0.300000, 0.442119);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.000000, 0.713920, -0.700186);
	glVertex3f( 0.000000, 0.300000, -0.279903);
	glNormal3f(-0.267953, 0.713920, -0.646901);
	glVertex3f( 0.303070, 0.300000, -0.340188);
	glNormal3f(0.267953, 0.713920, 0.646901);
	glVertex3f( 0.303070, 0.300000, 1.059812);
	glNormal3f(0.000000, 0.713920, 0.700186);
	glVertex3f( 0.000000, 0.300000, 1.120097);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.267953, 0.713920, -0.646901);
	glVertex3f( -0.303069, 0.300000, -0.340187);
	glNormal3f(0.000000, 0.713920, -0.700186);
	glVertex3f( 0.000000, 0.300000, -0.279903);
	glNormal3f(0.000000, 0.713920, 0.700186);
	glVertex3f( 0.000000, 0.300000, 1.120097);
	glNormal3f(-0.267953, 0.713920, 0.646901);
	glVertex3f( -0.303069, 0.300000, 1.059813);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(-0.466811, 0.710379, -0.526719);
	glVertex3f( 0.560000, 0.300000, -0.511863);
	glNormal3f(0.317759, 0.769158, 0.554399);
	glVertex3f( 0.560000, 0.300000, 0.888137);
	glNormal3f(0.267953, 0.713920, 0.646901);
	glVertex3f( 0.303070, 0.300000, 1.059812);
	glNormal3f(-0.267953, 0.713920, -0.646901);
	glVertex3f( 0.303070, 0.300000, -0.340188);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(-0.466811, 0.710379, -0.526719);
	glVertex3f( 0.560000, 0.300000, -0.511863);
	glNormal3f(-0.616230, 0.715598, -0.328806);
	glVertex3f( 0.731675, 0.300000, -0.711802);
	glNormal3f(0.122562, 0.939421, 0.320048);
	glVertex3f( 0.731675, 0.300000, 0.688198);
	glNormal3f(0.317759, 0.769158, 0.554399);
	glVertex3f( 0.560000, 0.300000, 0.888137);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(-0.616230, 0.715598, -0.328806);
	glVertex3f( 0.731675, 0.300000, -0.711802);
	glNormal3f(-0.685659, 0.707205, -0.172338);
	glVertex3f( 0.800000, 0.300000, -0.957881);
	glNormal3f(0.122562, 0.939421, 0.320048);
	glVertex3f( 0.731675, 0.300000, 0.688198);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(-0.503739, 0.836329, -0.216193);
	glVertex3f( 0.868325, 0.300000, -1.260951);
	glNormal3f(0.247963, 0.938108, 0.241676);
	glVertex3f( 1.608040, 0.300000, 0.442119);
	glNormal3f(0.122562, 0.939421, 0.320048);
	glVertex3f( 0.731675, 0.300000, 0.688198);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(-0.503739, 0.836329, -0.216193);
	glVertex3f( 0.868325, 0.300000, -1.260951);
	glNormal3f(-0.495102, 0.713920, -0.495102);
	glVertex3f( 1.040000, 0.300000, -1.517881);
	glNormal3f(0.247963, 0.938108, 0.241676);
	glVertex3f( 1.608040, 0.300000, 0.442119);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(-0.503739, 0.836329, -0.216193);
	glVertex3f( 0.868325, 0.300000, -1.260951);
	glNormal3f(0.122562, 0.939421, 0.320048);
	glVertex3f( 0.731675, 0.300000, 0.688198);
	glNormal3f(-0.685659, 0.707205, -0.172338);
	glVertex3f( 0.800000, 0.300000, -0.957881);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.466811, 0.710379, -0.526719);
	glVertex3f( -0.560000, 0.300000, -0.511863);
	glNormal3f(0.267953, 0.713920, -0.646901);
	glVertex3f( -0.303069, 0.300000, -0.340187);
	glNormal3f(-0.267953, 0.713920, 0.646901);
	glVertex3f( -0.303069, 0.300000, 1.059813);
	glNormal3f(-0.318186, 0.769005, 0.554399);
	glVertex3f( -0.560000, 0.300000, 0.888137);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.616230, 0.715598, -0.328806);
	glVertex3f( -0.731675, 0.300000, -0.711802);
	glNormal3f(0.466811, 0.710379, -0.526719);
	glVertex3f( -0.560000, 0.300000, -0.511863);
	glNormal3f(-0.318186, 0.769005, 0.554399);
	glVertex3f( -0.560000, 0.300000, 0.888137);
	glNormal3f(-0.123173, 0.939360, 0.319987);
	glVertex3f( -0.731675, 0.300000, 0.688198);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(0.685659, 0.707205, -0.172338);
	glVertex3f( -0.800000, 0.300000, -0.957881);
	glNormal3f(0.616230, 0.715598, -0.328806);
	glVertex3f( -0.731675, 0.300000, -0.711802);
	glNormal3f(-0.123173, 0.939360, 0.319987);
	glVertex3f( -0.731675, 0.300000, 0.688198);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(0.503739, 0.836329, -0.216193);
	glVertex3f( -0.868325, 0.300000, -1.260951);
	glNormal3f(0.685659, 0.707205, -0.172338);
	glVertex3f( -0.800000, 0.300000, -0.957881);
	glNormal3f(-0.123173, 0.939360, 0.319987);
	glVertex3f( -0.731675, 0.300000, 0.688198);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(0.503739, 0.836329, -0.216193);
	glVertex3f( -0.868325, 0.300000, -1.260951);
	glNormal3f(-0.123173, 0.939360, 0.319987);
	glVertex3f( -0.731675, 0.300000, 0.688198);
	glNormal3f(-0.248482, 0.938108, 0.241218);
	glVertex3f( -1.600000, 0.300000, 0.442119);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(0.503739, 0.836329, -0.216193);
	glVertex3f( -0.868325, 0.300000, -1.260951);
	glNormal3f(-0.248482, 0.938108, 0.241218);
	glVertex3f( -1.600000, 0.300000, 0.442119);
	glNormal3f(0.495102, 0.713920, -0.495102);
	glVertex3f( -1.040000, 0.300000, -1.517881);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(0.495102, 0.713920, -0.495102);
	glVertex3f( -1.040000, 0.300000, -1.517881);
	glNormal3f(-0.248482, 0.938108, 0.241218);
	glVertex3f( -1.600000, 0.300000, 0.442119);
	glNormal3f(0.267953, 0.713920, -0.646901);
	glVertex3f( -1.296930, 0.300000, -1.689556);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.267953, 0.713920, -0.646901);
	glVertex3f( -1.296930, 0.300000, -1.689556);
	glNormal3f(-0.248482, 0.938108, 0.241218);
	glVertex3f( -1.600000, 0.300000, 0.442119);
	glNormal3f(-0.651448, 0.686300, 0.323405);
	glVertex3f( -1.660285, 0.300000, 0.139049);
	glNormal3f(0.000000, 0.713920, -0.700186);
	glVertex3f( -1.600000, 0.300000, -1.749840);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.000000, 0.713920, -0.700186);
	glVertex3f( -1.600000, 0.300000, -1.749840);
	glNormal3f(-0.651448, 0.686300, 0.323405);
	glVertex3f( -1.660285, 0.300000, 0.139049);
	glNormal3f(-0.495102, 0.713920, 0.495102);
	glVertex3f( -1.831960, 0.300000, -0.117881);
	glNormal3f(-0.267953, 0.713920, -0.646901);
	glVertex3f( -1.903070, 0.300000, -1.689556);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
	glNormal3f(-0.495102, 0.713920, -0.495102);
	glVertex3f( -2.160000, 0.300000, -1.517881);
	glNormal3f(-0.212806, 0.836634, 0.504685);
	glVertex3f( -2.088891, 0.300000, -0.289556);
	glNormal3f(-0.646901, 0.713920, -0.267953);
	glVertex3f( -2.331675, 0.300000, -1.260951);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(-0.267953, 0.713920, -0.646901);
	glVertex3f( -1.903070, 0.300000, -1.689556);
	glNormal3f(-0.495102, 0.713920, 0.495102);
	glVertex3f( -1.831960, 0.300000, -0.117881);
	glNormal3f(-0.212806, 0.836634, 0.504685);
	glVertex3f( -2.088891, 0.300000, -0.289556);
	glNormal3f(-0.495102, 0.713920, -0.495102);
	glVertex3f( -2.160000, 0.300000, -1.517881);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(-0.646901, 0.713920, -0.267953);
	glVertex3f( -2.331675, 0.300000, -1.260951);
	glNormal3f(-0.212806, 0.836634, 0.504685);
	glVertex3f( -2.088891, 0.300000, -0.289556);
	glNormal3f(-0.074984, 0.708945, 0.701224);
	glVertex3f( -2.391960, 0.300000, -0.353861);
	glNormal3f(-0.387982, 0.791162, -0.472762);
	glVertex3f( -2.391959, 0.300000, -0.957881);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(-0.387982, 0.791162, -0.472762);
	glVertex3f( -2.391959, 0.300000, -0.957881);
	glNormal3f(-0.074984, 0.708945, 0.701224);
	glVertex3f( -2.391960, 0.300000, -0.353861);
	glNormal3f(-0.578875, 0.576556, 0.576556);
	glVertex3f( -3.391959, 0.300000, -0.357881);
	glNormal3f(-0.577349, 0.577349, -0.577349);
	glVertex3f( -3.391959, 0.300000, -0.957881);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(-0.123173, 0.939360, 0.319987);
	glVertex3f( -0.731675, 0.300000, 0.688198);
	glNormal3f(-0.204779, 0.735588, 0.645711);
	glVertex3f( -0.905340, 0.000000, 0.838982);
	glNormal3f(-0.509751, 0.680471, 0.526383);
	glVertex3f( -1.426335, 0.000000, 0.691335);
	glNormal3f(-0.248482, 0.938108, 0.241218);
	glVertex3f( -1.600000, 0.300000, 0.442119);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.247963, 0.938108, 0.241676);
	glVertex3f( 1.608040, 0.300000, 0.442119);
	glNormal3f(0.508316, 0.680746, 0.527390);
	glVertex3f( 1.432767, 0.000000, 0.691335);
	glNormal3f(0.203650, 0.735801, 0.645833);
	glVertex3f( 0.906948, 0.000000, 0.838982);
	glNormal3f(0.122562, 0.939421, 0.320048);
	glVertex3f( 0.731675, 0.300000, 0.688198);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.267953, 0.713920, 0.646901);
	glVertex3f( 0.303070, 0.300000, 1.059812);
	glNormal3f(0.317759, 0.769158, 0.554399);
	glVertex3f( 0.560000, 0.300000, 0.888137);
	glNormal3f(0.346599, 0.621021, 0.702963);
	glVertex3f( 0.560000, 0.000000, 0.888137);
	glNormal3f(0.304117, 0.541002, 0.784082);
	glVertex3f( 0.303070, 0.000000, 1.059812);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.267953, 0.713920, 0.646901);
	glVertex3f( 0.303070, 0.300000, 1.059812);
	glNormal3f(0.304117, 0.541002, 0.784082);
	glVertex3f( 0.303070, 0.000000, 1.059812);
	glNormal3f(0.000000, 0.541856, 0.840449);
	glVertex3f( 0.000000, 0.000000, 1.120097);
	glNormal3f(0.000000, 0.713920, 0.700186);
	glVertex3f( 0.000000, 0.300000, 1.120097);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.000000, 0.713920, 0.700186);
	glVertex3f( 0.000000, 0.300000, 1.120097);
	glNormal3f(0.000000, 0.541856, 0.840449);
	glVertex3f( 0.000000, 0.000000, 1.120097);
	glNormal3f(-0.304117, 0.541002, 0.784082);
	glVertex3f( -0.303069, 0.000000, 1.059813);
	glNormal3f(-0.267953, 0.713920, 0.646901);
	glVertex3f( -0.303069, 0.300000, 1.059813);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(-0.318186, 0.769005, 0.554399);
	glVertex3f( -0.560000, 0.300000, 0.888137);
	glNormal3f(-0.267953, 0.713920, 0.646901);
	glVertex3f( -0.303069, 0.300000, 1.059813);
	glNormal3f(-0.304117, 0.541002, 0.784082);
	glVertex3f( -0.303069, 0.000000, 1.059813);
	glNormal3f(-0.346995, 0.620838, 0.702933);
	glVertex3f( -0.560000, 0.000000, 0.888137);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(-0.123173, 0.939360, 0.319987);
	glVertex3f( -0.731675, 0.300000, 0.688198);
	glNormal3f(-0.318186, 0.769005, 0.554399);
	glVertex3f( -0.560000, 0.300000, 0.888137);
	glNormal3f(-0.346995, 0.620838, 0.702933);
	glVertex3f( -0.560000, 0.000000, 0.888137);
	glNormal3f(-0.204779, 0.735588, 0.645711);
	glVertex3f( -0.905340, 0.000000, 0.838982);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.317759, 0.769158, 0.554399);
	glVertex3f( 0.560000, 0.300000, 0.888137);
	glNormal3f(0.122562, 0.939421, 0.320048);
	glVertex3f( 0.731675, 0.300000, 0.688198);
	glNormal3f(0.203650, 0.735801, 0.645833);
	glVertex3f( 0.906948, 0.000000, 0.838982);
	glNormal3f(0.346599, 0.621021, 0.702963);
	glVertex3f( 0.560000, 0.000000, 0.888137);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(0.578875, 0.576556, 0.576556);
	glVertex3f( 3.391959, 0.300000, -0.357881);
	glNormal3f(0.617573, 0.636250, 0.462355);
	glVertex3f( 3.391959, 0.000000, -0.357881);
	glNormal3f(0.081210, 0.615284, 0.784082);
	glVertex3f( 2.395980, 0.000000, -0.353861);
	glNormal3f(0.075930, 0.709006, 0.701071);
	glVertex3f( 2.395980, 0.300000, -0.353861);
	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
	glNormal3f(-0.074984, 0.708945, 0.701224);
	glVertex3f( -2.391960, 0.300000, -0.353861);
	glNormal3f(-0.080172, 0.615253, 0.784234);
	glVertex3f( -2.391960, 0.000000, -0.353861);
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	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_TRIANGLES);
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	glEnd();
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	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
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	glEnd();
	glShadeModel(GL_SMOOTH);
	glBegin(GL_QUADS);
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	glEnd();
}
